Computer Graphics Syllabus



Subject Code:56054 L:4 T/P/D:1 Credits:4 Int. Marks:25 Ext. Marks:75 Total Marks:100


UNIT I: 


Introduction, Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices


UNIT II: 


Output primitives: Points and lines, line drawing algorithms, mid-point circle and ellipse algorithms. Filled area primitives: Scan line polygon fill algorithm, boundary-fill and flood-fill algorithms.


UNIT III: 


2-D Geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems.


UNIT IV:


2-D Viewing : The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland and Cyrus-beck line clipping algorithms, Sutherland –Hodgeman polygon clipping algorithm.


UNIT V: 


3-D Object representation: Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and B-spline curves, Bezier and B-spline surfaces. Basic illumination models, polygon rendering methods.


UNIT VI:


3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations, 3-D viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping.


UNIT VII: 


Visible surface detection methods: Classification, back-face detection, depth-buffer, scan-line, depth sorting, BSP-tree methods, area sub-division and octree methods


UNIT VIII: 


Computer animation: Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications







TEXT BOOKS:
1. “Computer Graphics C version”, Donald Hearn and M. Pauline Baker, Pearson education.
2. “Computer Graphics Principles & practice”, second edition in C, Foley, VanDam, Feiner and Hughes, Pearson Education.



REFERENCE BOOKS:
1. “Computer Graphics Second edition”, Zhigand xiang, Roy Plastock, Schaum’s outlines, Tata Mc Graw hill edition.
2. “Procedural elements for Computer Graphics”, David F Rogers, Tata Mc Graw hill, 2nd edition.
3. “Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
4. “Principles of Computer Graphics”, Shalini, Govil-Pai, Springer.